Okay, I am going to take some crap for this and some crap is going to be heaped on Commander Sean Heritage for it also. It doesn’t matter. Pile on. As my former boss, Hon. Donald H. Rumsfeld said, “If you aren’t being criticized, you may not be doing much.”
Category: Uncategorized
A compliment from a friend
Kevin Hillery – Inspirational – USNA 2012
Jim and Shirley Newman Retire
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| Captain Jim Newman, Shirley and Captain Jim Hagy |
- COMPACFLT
- OPNAV
- ROTA, SPAIN
- COMUSNAVCENT
- CNET PENSACOLA, FL
- LEGION OF MERIT
- MERITORIOUS SERVICE MEDAL
Changes of Command
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| Commander Giangrasso |
Commander Peter Giangrasso relieved Captain Joseph Pugh as Commanding Officer, Navy Information Operations Command, Whidbey Island, Washington.
And, on the intel side…
The Office of Naval Intelligence’s (ONI) Nimitz Operational Intelligence Center held a change of command ceremony at ONI headquarters May 31. Captain Andrea Pollard relieved Captain William Bray, who has been named 6th Fleet intelligence officer. The Nimitz Center is the Navy’s Center of Excellence for operational and strategic analyses of events associated with the maritime domain. Its products and services support operational commanders and national policymakers.
Leading from your desk
Nice post by Commander Sean Heritage, Commanding Officer and CEO (Chief Enthusiasm Officer) of Navy Information Operations Command, Pensacola. You can read it HERE.
NAVY’S Massive Multiplayer Online Wargame Leveraging the Internet
The Massive Multiplayer Online Wargame Leveraging the Internet (MMOWGLI) exercise, a joint effort between the Office of Naval Research (ONR), Naval Postgraduate School (NPS) and Institute for the Future (IFTF), is an online game designed to crowdsource ideas and strategies that may provide insight to some of the Navy’s toughest problems.
Play the Game, Change the Game
With the help of multimedia and web 2.0 technology, MMOWGLI creates a future environment where players are asked to share new ideas and collaborate with other users to earn innovation points and win the game. MMOWGLI is a web-based game which allows ONR to strategize with more players than possible in a face-to-face setting. Scaling up participation increases our aperture and enables the development of more solutions and unimagined possibilities. The game’s first round, piracyMMOWGLI, launched in summer 2011 and centered around a fast-paced, geopolitical situation off the coast of Somalia. Piracy professionals are being privately invited to continue this exploration.
Upcoming MMOWGLI Gameplay
ONR’s Office of Innovation plans to run a series of MMOWGLI games on a variety of topics over the next year. In November, ONR will launch the next round of piracyMMOWGLI. If you have not previously joined the game, watch for additional opportunities to register and join the action.
ONR is excited to partner with the Naval Task Force Energy to develop a new MMOWGLI scenario focused on the future of energy. This round of gameplay, known as energyMMOWGLI, will launch in May 2012. To pre-register for this game, please visit this link: www.onr.navy.mil/energymmowgli.
Note: Some users may experience difficulty accessing this site. Your browser may require a downloadable DoD root certificate. For othe registration access and registration problems, contact the MMOWGLI team directly.)
The MMOWGLI game blog and Twitter feed are additional resources for updates on live gameplay as well as previous scenarios. See video highlights on YouTube.
For additional information, contact mmowgli-trouble@movesinstitute.org.
Navy Information Operations Command
Can you write?
Let them know where you stand. And find out where they stand by exchanging ‘commander’s intent’ messages.
Commander’s Intent – A way to deal with incomplete or changing requirementsCommander’s Intent is a military concept. It seems to have been first articulated by the Prussians after their defeat by Napoleon’s conscript army in 1806. Commander’s Intent is “the commander’s stated vision which defines the purpose of an operation, the end state with respect to the relationship among the force, the enemy and the terrain; it must enable subordinates to quickly grasp the successful end state and their part in achieving it”.by Sanjay Mishra
RDML Tighe – BIG data
“You can go to almost any mission area or functional area in the United States Navy and think about how much of our human capital gets spent diving into various databases and then manually aggregating it,” she said. “If we could get to a place where our data is in a cloud that’s understandable, that’s smartly tagged, that’s discoverable, we could easily get to solutions that don’t require so much human intervention. That lets the humans deal with the higher-order thinking that’s required to make those decisions.”
That’s the next step, Tighe said, and it’s a lot easier said than done. The Navy’s IT architecture isn’t poised to free the data from the systems that house it, and neither are its policies.
“What we’re thinking is along the lines of a big data-type approach,” she said. “We need to ingest data in a way that lets us understand it well and share it across a number of different mission areas. We need to get to a more standardized way of dealing with data, and particularly big data.”
Tighe said the big data issue isn’t really a technological problem, as Amazon and Google have proven with their own decentralized cloud based information systems. Rather, it’s a policy problem the Navy, and DoD as a whole, need to overcome by rethinking things such as identity management, and collapsing networks that don’t inter-operate with one another.
Full Article from Federal News Radio is HERE.
And, more on BIG DATA here.
RDML Tighe is Director, Decision Superiority, OPNAV N2N6F4.









